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Old Sep 01, 2009, 10:41 AM // 10:41   #1
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Default Skill Bug?

Is this a bug?:

When I run towards an enemy and he casts water trident, I hit escape (stop action) way before it finishes casting, let alone having hit me, yet it still knocks me down.

As the skill states it knocks down if target is moving, yet it knocks me down when it hits me if im not moving.
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Old Sep 01, 2009, 10:49 AM // 10:49   #2
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Maybe u got some lagz?
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Old Sep 01, 2009, 11:10 AM // 11:10   #3
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I don't see this being a bug. But srsly, if you have huge problem with it go to:
http://wiki.guildwars.com/wiki/ArenaNet:Skill_bugs
and they can solve it faster. Or try to do something else to dodge the projectile.

Last edited by Razon; Sep 01, 2009 at 11:14 AM // 11:14..
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Old Sep 01, 2009, 11:15 AM // 11:15   #4
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It may be that it works like melandru's shot, that is the knockdown is determined whether or not the foe is moving when the spell is cast not necessarily when it hits the foe. I think the same is with crippling dagger aswell.
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Old Sep 01, 2009, 11:24 AM // 11:24   #5
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Just dodge it instead of wasting time to stop.
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Old Sep 01, 2009, 11:26 AM // 11:26   #6
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Quote:
Originally Posted by Sindo View Post
Just dodge it instead of wasting time to stop.
I dont think water trident can be dodged, it moves too fast

Last edited by Ginger Hunter; Sep 01, 2009 at 11:30 AM // 11:30..
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Old Sep 01, 2009, 01:16 PM // 13:16   #7
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Quote:
Originally Posted by Ginger Hunter View Post
I dont think water trident can be dodged, it moves too fast
it's a projectile. speed is irrelevant because it'll automatically shoot for where you *should* be, based on your current movement. I.E. run left, at the instant it's finished casting, reverse direction 180 degrees.
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Old Sep 01, 2009, 01:33 PM // 13:33   #8
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Always functioned like this and its not a bug although it would make that much more sense it it checked for conditionals on hit rather than on cast start.
Same goes for the rest of the same type of skills.
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